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萬(wàn)科雙語(yǔ)學(xué)?!矆?bào) | VBS學(xué)子以優(yōu)異成績(jī)應(yīng)邀參加騰訊青少年編程追夢(mèng)營(yíng)活動(dòng)

來(lái)源:好上學(xué) ??時(shí)間:2024-03-17

為進(jìn)一步提高廣大師生的信息素養(yǎng)和信息技術(shù)應(yīng)用能力,促進(jìn)信息技術(shù)與教育教學(xué)融合創(chuàng)新。

2019 年 6 月 25 日至 11 月26日,深圳市教育局舉辦了2019 年深圳第十六屆學(xué)生網(wǎng)絡(luò)夏令營(yíng)活動(dòng)。

萬(wàn)科雙語(yǔ)學(xué)校8C班賴俊宏同學(xué)以優(yōu)異的成績(jī)由深圳市教育技術(shù)中心推薦參加騰訊總部為期兩天的青少年編程追夢(mèng)營(yíng)嘉年華活動(dòng),其所在的F1組獲得了優(yōu)秀團(tuán)隊(duì)獎(jiǎng)。賴俊宏被評(píng)為騰迅扣叮優(yōu)秀創(chuàng)作者。


Shenzhen Education Bureau organised the 16th Internet summer camp for students from 25th June to 26th November to improve the IT capabilities and applications skills as well as facilitating integrated innovation of IT and teaching.

Lai Junhong from 8C was selected by Shenzhen Education Technology Centre to take part in the Youth Programming Fiesta held at Tencent Building, his group F1 received the excellent team award. Lai Junhong was selected ‘Excellent Coder’ by Tencent Coding.

本屆網(wǎng)絡(luò)夏令營(yíng)以“夢(mèng)想踐行,健康成長(zhǎng)”為主題,以網(wǎng)絡(luò)信息技術(shù)為載體,促進(jìn)學(xué)生全面發(fā)展?;顒?dòng)分為 “人工智能編程” “創(chuàng)客學(xué)堂” “科學(xué)城.花朵小講堂” “3D打印創(chuàng)意賽”等多個(gè)部分,VBS多位學(xué)生參與了以上各個(gè)項(xiàng)目。 其中,“人工智能編程”競(jìng)技比賽是深圳市教育局與騰訊公司合辦的活動(dòng),該活動(dòng)通過(guò)在線編程比賽及現(xiàn)場(chǎng)決賽后,由深圳市教育技術(shù)中心推薦表現(xiàn)優(yōu)異的選手參加騰訊總部為期兩天的青少年編程追夢(mèng)營(yíng)嘉年華活動(dòng)。


Themed VBS students participated in each category. AI Programming competition was jointly organised by Shenzhen Education Bureau and Tencent. After online and offline programming competitions, Shenzhen Education Technology Centre selected excellent students to join the two-day Fiesta.



VBS賴俊宏、沈堯政、葉澄懷、楊嘉、劉亦然、盧禹銘參加了人工智能編程競(jìng)技比賽。他們均為學(xué)校編程興趣班選修課的學(xué)員。大部分孩子初一剛進(jìn)校時(shí)c++編程零基礎(chǔ),目前已能夠用編程解決實(shí)際問(wèn)題,并與高中生同臺(tái)競(jìng)技參加比賽,體現(xiàn)了萬(wàn)科雙語(yǔ)學(xué)校人工智能選修課開展的成果。這幾位同學(xué)參與的是c++/python語(yǔ)言項(xiàng)目,最終由賴俊宏同學(xué)代表本校學(xué)生參加嘉年華活動(dòng)。


Lai Junhong, Shen Yaozheng, Ye Chenghuai, Yang Jia, Liu Yiran and Lu Yuming participated in this competition. All of them were VBS Programming Electives students. Most of them had zero knowledge on C++ as they entered VBS, so far they could solve real world problems by programming. As they competed against high school students, the AI Elective classes had yielded fruit. Lai Junhong represented VBS in this Fiesta as they participated in C++/Python projects.


嘉年華活動(dòng)當(dāng)天,全國(guó)各個(gè)分營(yíng)(深圳、江西、云南、香港、澳門、惠州等)選出的優(yōu)秀選手們共聚一堂,一起聆聽微信產(chǎn)品經(jīng)理的分享,分組合作用編程解決特定問(wèn)題。賴俊宏所在的F1組獲得了優(yōu)秀團(tuán)隊(duì)獎(jiǎng)。

Excellent students from all camps across the country (Shenzhen, Jiangxi, Yunnan, HK, Macau, Huizhou etc.) gathered at Tencent Building to listen to WeChat product manager's sharing and cooperated in groups to apply programming in solving specific questions. Lai Junhong was allocated to Group F1 which was awarded 'Excellent Team Award'.


賴俊宏同學(xué)嘉年華現(xiàn)場(chǎng)寫的代碼

附學(xué)生感言

用科技創(chuàng)造更美好的生活

今年下半年,由騰訊游戲追夢(mèng)計(jì)劃騰訊扣叮主辦,騰訊教育聯(lián)合舉辦的青少年編程追夢(mèng)營(yíng),我很榮幸能參與其中,并且極其幸運(yùn)的贏得了深圳追夢(mèng)營(yíng)嘉年華總營(yíng)的“門票”。

在短短兩天的追夢(mèng)營(yíng)嘉年華活動(dòng)里,我學(xué)習(xí)了解到了很多知識(shí),有關(guān)于編程,有關(guān)于人工智能,有關(guān)于創(chuàng)新,有關(guān)于我們這一輩少年的發(fā)展。

這次活動(dòng)通過(guò)兩大模塊“主題創(chuàng)作”和“編程競(jìng)技”,讓我在游戲和比賽中感受編程給我的帶來(lái)的樂(lè)趣。

例如在我參加的“編程競(jìng)技”項(xiàng)目中,我和伙伴們一起討論,制定策略,通過(guò)自己寫出的代碼進(jìn)行一個(gè)沙盤策略游戲,游戲會(huì)和其他小組競(jìng)技,這培養(yǎng)了我們的數(shù)據(jù)收集能力、邏輯思維能力、團(tuán)隊(duì)合作能力。

我會(huì)發(fā)現(xiàn),C語(yǔ)言和python這些并不是束之高閣的,而是與我們生活密切相關(guān)的,通過(guò)將編程知識(shí)與生活緊密結(jié)合,能讓編程知識(shí)更為普及,更為人所接受。

這個(gè)時(shí)代也是人工智能的時(shí)代,是創(chuàng)新的時(shí)代??萍籍a(chǎn)品的更新周期不斷加快,創(chuàng)新意識(shí)不能少。在這次活動(dòng)中,我也拓寬了視野,原來(lái)生活中那么多的東西都可以進(jìn)行改良革新,讓更多東西人性化,智能化,更好的服務(wù)于人類生活。

我印象很深刻的是嘉年華上微信支付的產(chǎn)品經(jīng)理崔先生說(shuō)的那句“打破思想限制”。我想這正是我們這一代青少年該有的創(chuàng)新意識(shí),我們要相信科技,相信自己,用科技創(chuàng)造更美好的生活。

Student's reflection:

Apply science and technology to create a better life by Lai Junhong

It was an honour to be part of the Youth Programming Camp organised jointly by Tencent Education and Tencent Game Dream Plan at the second half of this year.

I was very lucky to have this opportunity to take part in this two-day camp, learning knowledge of AI, Programming, innovation and development of my generation.

I enjoyed the programming from the game and competition these two sections during the Fiesta. As I discussed with my teammates to improvise strategies so that we use our codes to devise a sandplay. This trained our teamwork, data collection skills and logical thinking. I realised that C and Python were irrelevant but deeply related to our lives. It would be recognised by the public if we popularise programming knowledge more and put it into real life closely.

It was an AI and innovation era. The innovative mindset was not to be missed since the evolution period of tech products had accelerated. I also broadened my horizons in this activity as I saw many things in life could be updated to serve humans better such as updates in personalisation and intelligence.

What impressed me the most was the idea 'break the thinking boundary' stated by Mr Cui, product manager of WeChat Pay during the Fiesta. I believed this was the innovation mindset that my generation ought to have, we had to trust ourselves to apply science and technology to create a better life by placing our faith in it.


最后,小幫妹在這里要跟各位家長(zhǎng)們說(shuō)一個(gè)好消息:在12月14日,我們將專門針對(duì)幼小階段的家長(zhǎng)舉辦幼小升學(xué)公益講座!有意向的家長(zhǎng)可以掃碼報(bào)名!


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